Scottish-inspired fantasy • ancient stone • wild northern skies

Where the storm
remembers

Enter a world of standing stones, hidden prophecy, and old magic stirring beneath dark skies. Tracy Buchan writes atmospheric fantasy filled with mystery, beauty, and the sense that something ancient is waking.

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Epic Fantasy Atmospheric & Mythic eBook & Paperback
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The Storm and the Stones by Tracy Buchan

The Stories of the Stones

On the east coast of Scotland, where the sea keeps its own counsel and the old stones have longer memories than anyone living, Juniper Raine discovers that time is not as settled as it seems.

What begins with a quiet call from the standing stones near St Andrews becomes a journey through hidden paths, lost years, and ancient places that still hum beneath the skin of the land.

As Juniper and her circle follow the line north, they learn that the network is waking, Sanctuary is real, and some truths have been waiting centuries to be answered.

The Stories of the Stones is a Scottish time-woven fantasy of standing stones, storm-light, old roads, and the fierce, tender work of keeping one another whole.

The series is made up of The Storm and the Stones, The Song of the Sanctuary, and The Silence of Serenity.

The Storm and the Stones cover image

The Storm and the Stones

Juniper Raine likes her life quiet: a small cottage in St Andrews, the burn running steady behind the garden wall, and her animals keeping her honest. Then, one wet morning on the Lade Braes, she finds a ring of standing stones where no ring should be — and steps into a doorway the land has been holding its breath around for centuries. The stones don’t offer wishes. They offer work. With a living map that only reveals itself when it chooses, a wary historian named Callum, and Willow — a calm, unnervingly perceptive cat who knows far more than she should — Juniper is pulled into a series of crossings that are less about changing history and more about protecting it.

The Storm and the Stones cover image

The Song of the Sanctuary

In the mill cottage by the burn, Juniper Raine has learned one rule: the stones don’t shout. They answer. When the Circle wakes and the north begins to sing, Juniper and her small, stubborn found-family are drawn into a line of standing stones that behaves like a living thing — carrying warnings, asking for corrections, and demanding a careful hand. Callum brings the history, Allia brings the steadiness, and Willow watches it all with quiet judgement from the hearthside. Then Róisín arrives — sharp-tongued, fearless, and very good at turning a plan into chaos — and the work stops being tidy. Because the song is only the beginning. Sanctuary is real. It’s waiting. And the closer Juniper gets to the hidden city, the more she begins to understand the price of being the one who can hear the stones.

The Storm and the Stones cover image

The Silence of Serenity

When the stones finally answer, Juniper Raine should feel relief. Instead, the truth waiting beyond the network is colder, older, and far more exact than she imagined. Sanctuary is real — a place outside ordinary time, a refuge and stabilising hold where the damage carried by time-workers can no longer be ignored. But reaching it is only the beginning. As Juniper’s condition worsens and the cost of the work deepens in her body, the circle must face what the old keepers could not finish. The path ahead demands more than courage. It demands precision, witness, and the willingness to choose what is kept — and what must finally be brought into the light. In a world of ancient stone, living memory, and truth that will not bend, Juniper must walk into the stillest place of all: Serenity. And this time, silence may be the most dangerous threshold yet. edition.

Play the Stones

Games, puzzles and creative activities inspired by The Stories of the Stones. Discover the pattern, find the way, colour the world, and awaken the ancient mechanics. Step into the world of the stones — no reading required.

Game I · Discover

LINES

Find the hidden runes: one in every row, column and region, with none touching. A quiet test of observation and logic, watched over by Willow.

Play LINES

Game II · Align

Align the Stones

Slide the rune-marked stones towards their matching gates. Clear a path, untangle the board, and discover why the obvious move is not always the right one.

Play Align the Stones

Game III · Awaken

Turn the Stones

Turn ancient stone rings to bring the required runes onto each axis. Satisfy every seal and watch the mechanism wake in gold.

Play Turn the Stones

Story Puzzle · Words

The Crossword

Test what you remember from the world of the stones with clues drawn from its people, places, mysteries and ancient magic.

Play the Crossword

Creative Activity · Colour

Colour the Cottage

Bring a corner of the Stones world to life in your own colours. A quiet creative break among cottages, landscape and old magic.

Start Colouring

Memory Puzzle · Remember

Rune Memory

Turn the ancient stones, remember the runes beneath them, and wake each matching pair in a warm golden glow.

Play Rune Memory

About Tracy

Tracy Buchan writes from the east coast of Scotland, where sea light, old paths, and weathered stones find their way into her stories. A lover of nature, history, and animals, she is drawn to tales of hidden places, quiet courage, and the strange beauty of time. Her fiction blends atmosphere, mystery, and heart, shaped by a deep affection for the natural world and the creatures who share her life. When she’s not writing, she is usually out walking, noticing the landscape, or at home with the pets who inspire her every day.

Reader Mood

“Moody, magical, and beautifully cinematic. It feels like standing among ancient stones just before the lightning breaks.” — Review Placeholder